Browsing all articles tagged with Universal Studios

Wanted: WOF – Maverick Hits The Studio Lot

Posted Posted by PR_Flak in Maverick PR Business, Video Game Public Relations     Comments Comments Off
Mar
17

The MavPR team is fresh back from our trip out to California (“home”) to show off the upcoming release of Wanted: Weapons of Fate to a group of online reviewers.  We had a great time taking a look behind the scenes with the Universal Pictures development team, learning more about the Wanted universe, the design inspiration, and how they got those bullets to curve so damn nicely.

We also had a delightful demo of how to sneak up on someone and stab them in their… well… places no one should be stabbed.

I love review events, especially when we have a group of development professionals who are as passionate and talented as the ones on Wanted.  People who legitimately enjoy presenting their work and talking about the intimate details and design theory they believe in, no matter how many times they are asked.

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MavPR Update: Universal and Wanted

Posted Posted by PR_Flak in Maverick PR Business     Comments Comments Off
Jan
5

We’re really excited and proud to say that we enter the new year working closely with Universal Pictures Digital Platforms Group on their video game initiative and specifically on their upcoming game Wanted: Weapons of Fate.

We originally paired with Uni right before E3 last year to give Wanted: Weapons of Fate a proper announcement and first showing.  In only a week of work managed to secure a full slate of meetings, solid  first-look coverage and big, coordinated exclusives with both IGN and Game Informer.

Since E3, we’ve continued to work alongside Universal in a new role – overseeing the publisher’s PR work from a licensor perspective.  This is a true role reversal for us as we are used to being in-house and working to meet the expectations of our licensors.

MavPR has a history with Universal going back to Matt’s days at Sierra launching Scarface: The World is Yours — a successful pairing which turned out to produce the biggest launch in the company’s history, with the game selling nearly 4 million units worldwide.

It’s especially rewarding for us to be able to continue our working relationships across projects. We always strive to build long-lasting partnerships with our clients, and Universal has been exceptional to work with.

- PR_Flak