The second half of the RTS double-header better known as Supreme Commander 2 released today on Xbox 360. The PC version of the game developed by Gas Powered Games released a few weeks ago (March 2) to an excited horde of RTS maniacs on Steam.
Reviews to date have been stellar, including an 87% from PC Gamer and an 8.4 from IGN.
The Xbox 360 version of the Supreme Commander 2 was developed by the team at GPG, including the RTS Gaming Guru himself, Chris Taylor. As such, excitement is high that the console version of the game will be much improved over the original Supreme Commander.
Keep an eye out for the early reviews!
Supreme Commander 2 for the PC released today. The reviews are just starting to roll in and it looks like Gas Powered Games and Chris Taylor have another RTS hit on their hands!
Guess I know what I’ll be doing this weekend.
IGN’s TeamXbox also got into the Supreme Commander 2 action today interviewing Gas Powered Games’ Chris Taylor to talk about the Xbox 360-specifics surrounding the RTS sequel.
Check it out here: Chris Taylor on TeamXbox
And, here’s another excerpt:
It wasn’t that long ago that we spoke to Chris Taylor, lead designer of Supreme Commander 2 at Gas Powered Games about the forthcoming real-time strategy. He gave us an overview of how the game came together and what the Redmond, Washington-based developer had in mind for the new game.
We got him on the horn again to talk more specifically this time about the Xbox 360 controls, which brought up some interesting points about the SupCom 2 gameplay. Not only did the studio come up with some new ways to do the sequel on Xbox 360, but in the course of the brainstorming, came up with changes and additions that help the whole franchise improve—across the console and PC versions. Sometimes, your wins come about in unexpected ways.
The following is an edited transcript of our lengthy chat with Taylor, but it shows the thought process that went into some of the SupCom 2 gameplay—which you’ll be able to see for yourself when it comes out next month. And be sure to check out Taylor’s own descriptions of the game’s Xbox 360 controls in the exclusive video below.
Gas Powered Games’ Chris Taylor was interviewed about his studio’s upcoming sequel, Supreme Commander 2, by prominent tech/gaming web site Ars Technica.
Check it out here: Ars Technica interviews Chris Taylor
And, here’s a excerpt:
Supreme Commander was a strategy game that got a great many things right, and it earned a ton of critical acclaim. As a result, the game’s soon-to-be-released sequel, Supreme Commander 2, has some high standards to measure up against. Gas Powered Games’ founder and CEO Chris Taylor is not only planning meet these expectations, he’s certain that his studio will exceed them without a problem.
Though the original game was published in 2007, it only had one expansion before the sequel was announced in November 2008. The announcement took many fans by surprise, as plans for another expansion, Supreme Commander: Experimentals, had been mentioned; but these expansion plans were never seen through to completion. When Ars asked Taylor about what happened, he explained, “we were very hopeful about that expansion as well, but with the economy shifting under our feet, we instead chose to focus on the projects further along in development.” However, based on what Taylor’s revealed about Supreme Commander 2, it sounds like it will have been worth the wait for fans of the series.
Destructoid is running a week-long video feature story highlighting several of the new Experimental Units in Supreme Commander 2. The videos are narrated by Gas Powered Games’ own Chris Taylor and will appear over the course of the following week starting with Monday’s Noah Unit Cannon.
Today’s featured Experimental Unit is The Kraken!
Check it out, here — Destructoid
Today we take to the sea, with an exclusive look at “The Kraken,” a Cybran faction experimental submarine in Supreme Commander 2.
“It has a very intimidating look,” says Gas Powered Games Chris Taylor. “Its looks match its firepower.”
Obviously designed after the mythical sea monster of the same name, Supreme Commander 2′s Kraken can be used to destroy nearby ships, aircraft, as well as enemy submarines. The Kraken’s usefulness isn’t confined to water, however — bringing the unit close to shore will allow it to attack structures and land units.
Be sure not to miss yesterday’s look at the “Bomb Bouncer.” Tomorrow we take a look at a Supreme Commander 2 unit inspired by the real-life AC130 gunship, the AC1000. Yes, the discrepancy in numbers gives you a good idea of what we’re dealing with.
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