Browsing all articles tagged with Maverick Thoughts

TheGameEffect Interviews MavPR Partner Matt Frary About PR, Video Games and More

Posted Posted by PR_Flak in BLOG, Maverick PR Business     Comments Comments Off
Mar
1

World famous video game PR maestro (as well as Maverick PR Partner) Matt Frary was recently approached by up-and-coming video game site TheGameEffect to take part in their ongoing series, “Unsung Heroes.”

  • ED: if you missed the previous interview with Matt which ran on GamerFitNation, check it out here.

 

Unsung Heroes is a cool series wherein writers talk to some of the lesser known folks working behind-the-scenes to put video games on players’ proverbial tables.  You know… NOT the Cliff Bleszinskis or the David Jaffes… we’re talking the guys behind the guys behind the guy.  Between producers and marketers and PR folks and testers and art designers and level builders… there are a lot of people that help deliver the games we love to play.

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MavPR Blogging: Evolving Definition of “Ship” – What It Means to VG PR and Media

Posted Posted by PR_Flak in Maverick Thoughts, Video Game Public Relations     Comments Comments Off
May
20

Over on PR_Flak’s Flak Attak, I’m discussing the impact that emerging business models and added content is having on the media cycle for video games and how PR and press are having to adjust.  Between DLC coverage widening the coverage window and “new to us” online game emerging in North America, there’s a lot of confusion as to what should be covered and how…

A <snip>:

This is where the next challenge for the VG media and VG PR professionals lies – to define the terms and options for covering what, by current definitions, is simply uncoverable.

Take a read of Shipping a Game Ain’t What It Used to Be- hope you enjoy it!  Love to know your thoughts.

- PR_Flak

THE ART OF THE SCREENSHOT III: Requesting Screens

Posted Posted by PR_Flak in Maverick Thoughts, Video Game Public Relations     Comments Comments Off
Apr
8

Welcome to Part III of The Art of the Screenshot.  So far we’ve covered “big picture issues” – how it is PR’s responsibility to produce screenshots that do more than just look good and the importance of conveying emotions and attitude in assets.

Now that you understand the key ingredients, you’re ready to rock n’ roll!  So let’s cover more hands-on material, namely, what you need to do to work effectively with your PD teams to secure great shots.

Do this wrong and you’ll get shots that aren’t perfect along with a PD team that thinks you’re a total idiot.  Do it right… well, then you’ve got PR gold.

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MavPR Blogging: The Problem With MetaCritic

Posted Posted by PR_Flak in Maverick Thoughts, Video Game Public Relations     Comments Comments Off
Mar
25

Over on PR_Flak’s Flak Attak, I take on the issue of MetaCritic and its misleading and distorting aggregation of review scores.  It’s a major issue in our industry, and it can no longer be denied or tolerated.

I can’t tell you how many times I get emails from the development team after reviews post saying: “Hey! We got a B- on XXX site, but on MetaCritic it shows up as a 67!  WTF!?!?”  It happens all the time.

What I’d love to see is some kind of resolution that removes the obvious issues and allows editorial integrity to reign supreme.  Hopefully we can find a way to get the scoring system fixed.

Meanwhile, here’s a <snip> for you, and be sure to head over there and check it out:

It comes down to a simple fact — MetaCritic casts a powerful shadow but it is constituted of editorial inaccuracy, factual distortions and unchecked subjectivity.

The Problem With MetaCritic - PR_Flak’s Flak Attak

- PR_Flak